Best Texas Holdem Starting Hands

The Best Starting Hands in Hold’em. Group 1: AA, KK. These two starting hands are the major players in hold’em. It’s not often you’ll get dealt Aces or Kings. In fact you get either Aces. Group 2: QQ, JJ, AKs. Group 3: TT, AK, AQs, AJs, KQs. Known affectionately as American Airlines, pocket rockets, or simply the bullets, a wired pair of aces is the top starting hand in all of Texas holdem. As you can see, bringing aces to battle against nine random hands gives you nearly a one third chance of winding up the winner.

  1. Best Starting Hands Texas Holdem Chart
  2. Texas Holdem Starting Hand Percentages
Martin Harris

Best Starting Hands Texas Holdem Chart

For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:

  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Best

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

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Winning Texas holdem players do a good job of choosing the correct hands to enter the pot with. They resist the urge to enter the pot with marginal or poor hands, and always consider their position before making a decision to call, raise, or fold before the flop.

I remember when I started playing Texas holdem, I quickly learned how important starting hand selection was. The problem was that I couldn’t find specific information about what hands to play and which hands not to play in this version of casino poker gaming.

Of course, you can find a short list of hands you can always play, and it’s fairly easy to put together a list of some hands you should never play. But what do you do about all of the hands in between? It’s still almost impossible to find a list of specific hands you can play.

I’m going to give you a specific list of hands to play in Texas holdem. But you also need to understand a few things before you just blindly use this list. It’s important that you read the two sections below before reading the list.

How the List Was Developed

Over the years, I’ve developed the list of starting hands listed below. The hands I consider playing are based on table position. But I never play all of the hands blindly. The list is just the first thing I consider, and it’s only a small part of what you need to consider also.

The best way to start using the list below is by recognizing what isn’t on it. Any hand that’s not on the list should be folded.

Most poker players play too many hands, and one of the fastest ways to improve your results is to play fewer hands. If you fold all the hands that aren’t on the list, you won’t enter the pot often with hands that lose in the long run.

I learned that the optimal percentage of hands for me to see the flop with is around 20%. This is somewhat game-specific because, in some games, I can push the percentage up to close to 25% and in others, I push it down closer to 15%.

The starting hand recommendations below will see the flop from 20% to 25% of the time, including the blinds. As you’re going to learn, some of the hands are marginal and should only be played in certain situations. If you’re in doubt about a marginal hand, the best play is to fold before the flop.

Starting Hand Warning

If you want to be a winning Texas holdem player, you must learn about position and how to use it to help you make profitable plays. It’s much deeper than this, but as a short explanation, you can play more hands in late position than early position.

Texas Holdem Starting Hand Percentages

The reason is because you have an advantage when you get to act after your opponents. When you have to act first, your opponents have an informational advantage over you. This is why you can only play your strongest starting hands from early position.

The list below is just a starting point. Once you see the flop, you have to make smart decisions based on your position, the strength of your hand, and your odds of improving your hand. Most of the hands you see the flop with should be folded in order to save money for when you hit a good flop.

You also need to learn how to judge the abilities of your opponents. Against poor competition, you can get away with playing a few more hands because they make more mistakes. But against good competition, you can’t afford to make mistakes because they make you pay for every mistake.

Early Position Hands

At a nine or 10-player table, early position is the first three seats to the left of the blinds. At a six-player table, it’s the first two seats to the left of the blinds.

This list is designed for play at nine or 10-player tables, but it’s a good starting point for short hand tables as well.

You can play a few more hands at short hand tables, but you shouldn’t add too many more hands.

Here are the only hands to consider playing from early position:

  • AA
  • KK
  • QQ
  • AKs
  • AK
  • AQs

I know this is a small list, but you’re at such a strong disadvantage in early position that you must remain tight to have a chance to profit. And even though this list is small, in some games, I fold AQs from early position. Though it’s rare, I’ve also folded AK from early position in particular games.

When you enter the pot from early position with these hands, you need to raise over 90% of the time. Playing in an aggressive manner forces weaker hands that can outdraw you on some flops to fold or pay a higher price to see the flop.

You also need to learn how to play each of these hands correctly after the flop. If you raise with QQ and the flop has an ace, you’re in a weak position on the flop. If you enter with AKs or AK and the flop doesn’t have an ace or king, you’re also in a tricky spot.

Middle Position Hands

Middle position is the two or three seats to the left of early position. The list of hands you can consider entering the pot with include the hands in the previous section as well as the following hands:

  • JJ
  • 10 10
  • 99
  • 88
  • 77
  • AQ
  • AJs
  • AJ
  • A10s
  • A10
  • A9s
  • KQs
  • KJs

Some of these hands are weaker than others and must be folded when you face a raise from early position. In most games, the only hands on this list I consider laying when facing an early raise are the pairs. And if I don’t flop a set, I usually fold them after the flop.

Late Position Hands

Late position is the button and one seat to the right of the button.


The following list of hands can be played from late position in most games, but many of them must be folded if there has been a raise in the hand.

  • 66
  • 55
  • A8s
  • A7s
  • A6s
  • A5s
  • A4s
  • A3s
  • A2s
  • KQ
  • KJ
  • K10S
  • K10
  • QJs
  • QJ
  • Q10s
  • Q10
  • J10s

None of these hands are good enough to win on their own very often, so you need to be prepared to fold them on the flop if you don’t improve. When you flop a draw to a good hand, you need to start using pot odds and expected value to make all of your post flop decisions.

When you enter the pot from late position with one of the hands listed in the early and middle position sections, you should usually raise.

With one of the hands in this section, you can raise occasionally, but most of them are drawing hands so you want to see the flop as cheaply as possible.

Blind Hands

The blinds are a big problem for most Texas holdem players. They get in trouble on the flop when they get to see the flop for free, or they decide to call a half bet or a raise with a weak hand because they already have money in the pot.

In the small blind, you need to fold any hand that isn’t on the list above. It doesn’t matter that you have a half bet in the pot already. The only hands you can consider playing from the small blind are the small pocket pairs not on the list, and it’s questionable if these are worth playing for a half bet.

Any time you face a raise in the blinds, the only hands you should play with are the ones that are strong enough to play from early position and the pocket pairs that can flop a set. All other hands should be folded.

Once you see the flop from the blinds, always remember that you’re in the worst position at the table. This means that if you don’t flop a strong hand or a draw that offers the correct pot odds to chase, you should check and fold to the first bet. It’s not worth chasing anything questionable from the blinds.

Conclusion

Now you have a specific list of starting hands for Texas holdem. You need to learn to make adjustments to the recommendations above based on whether the game is limit or no limit and based on the level of competition at the table. Use this list as a starting point and refine it as you gain experience.

Shoot for seeing somewhere around 20% of the flops, and you’re going to have a better chance to win than most of your opponents. The player entering the pot with the strongest hand has the best chance to win.